Senior environment artist, experienced with SoulsLike, Coop shooter, First person shooters.
Creating pipelines, Preproduction, full environment workflows and much more.
• Level Creation
• Assets creation
• UE4 Node Shaders
• Lighting/Mood Intentions
• Lookdev
• Materials/Texture Creation
• Level Design
• Level design Collaboration
• Performance Optimization
• Content Management
• Outsourcing Collaboration/Management
Rainbow Six Quarantine at Ubisoft Bucharest
• Level Architecture
• Assets intention
• Outsourcing Requests/Collaboration
• Level Design Collaboration
• Performance Optimization
I did my internship at Kiloo games Aarhus