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Rasmus Bagner Kristensen
Rasmus Bagner Kristensen
Senior Environment Artist Shapefarm
Malmo, Sweden

Summary

Senior environment artist, experienced with SoulsLike, Coop shooter, First person shooters.
Creating pipelines, Preproduction, full environment workflows and much more.

Skills

3d stuff

Software proficiency

3ds Max
3ds Max
Modo
Modo
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
xNormal
xNormal
Substance 3D Painter
Substance 3D Painter
Megascans
Megascans
Anvil
Anvil

Productions

    • Video Game
      Rainbow Six Extraction
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Ubisoft
    • Mobile Game
      Dawnbringer
    • Year
      2016
    • Role
      3D Artist
    • Company
      Kiloo. Copenhagen Creators

Experience

  • Senior Environment Artist at Shapefarm
    stockholm, Sweden
    May 2023 - Present

  • Senior Environment Artist at Starbreeze
    Stockholm, Sweden
    December 2021 - April 2023

  • Environment artist at Hexworks CI Games
    Bucharest, Romania
    May 2020 - November 2021

    • Level Creation

    • Assets creation

    • UE4 Node Shaders

    • Lighting/Mood Intentions

    • Lookdev

    • Materials/Texture Creation

    • Level Design

    • Level design Collaboration

    • Performance Optimization

    • Content Management

    • Outsourcing Collaboration/Management

  • Environment Artist at Ubisoft
    Bucharest, Romania
    September 2019 - May 2020

    Rainbow Six Quarantine at Ubisoft Bucharest

    • Level Architecture

    • Assets intention

    • Outsourcing Requests/Collaboration

    • Level Design Collaboration

    • Performance Optimization

  • Artist at Kiloo
    Aarhus, Denmark
    November 2017 - May 2018

  • Intern Artist at Kiloo
    Aarhus, Denmark
    June 2015 - October 2017

    I did my internship at Kiloo games Aarhus