I wanted to try and see how far I could push Unreal Engine Lumen and especially nanite while also practicing my foliage skills.
I have exclusively used a Displacement workflow for the architectural assets.
Big shoutout to
https://www.artstation.com/ognyan for lighting feedback and advice.
https://www.artstation.com/ticsss for foliage feedback/general feedback.
https://www.artstation.com/j_c for technical information/feedback and many other amazing people.
This scene would not have turned out as great without their help!
Available on the Unreal Marketplace: https://www.unrealengine.com/marketplace/en-US/product/ancient-temple-ruins-modular-environment
PCG on giant roots
PCG on architecture
Master architecture shader